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Essential Mathematics for Game Developers

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名前:Essential Mathematics for Game Developers
_DESCRIPTION_:

Description

We have created one of the best courses to learn mathematics for game development. We have used a practical pedagogy and a comprehensive syllabus which is must learn for any serious game developer.

In this course, you will be learning everything from calculating vectors to rotations. You’ll be learning how to rotate characters based on the direction they are facing without using built-in systems. We’ll also be learning how to calculate directions from angles, and much more. We will even learn the start of how to generate procedural terrain through Perlin noise.

So why wait? Let’s get started learning essential math today, so you can create games in a much more effective manner!

Major Topics Covered

   Basic Math Refresher
   Vectors & Points
   Quaternions ad Euler angles
   Trigonometry
   Ray casts & Reflections
   Generating Textures & Terrain Through Noise
   Physics & Mechanics
   Stealth Game

Why should you take this course?

Math is an integral part of game development, while you can scrape by without it, having some math knowledge under your belt can be very useful. You will learn to:

   How to differentiate vectors and points
   Calculating rotation based on a reference object’s position
   How to create a box, sphere, and circle colliders and calculate their size manually based on the dimensions of the object.
   Have an object rotate based on the ground’s rotation below it
   Master game mechanics and physics

Who this course is for:

   Anyone who wants to build games will find this course very useful

Requirements

   Basic knowledge of Unity is required to complete the course

Last Updated 12/2021
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カテゴリ:Tutorials
言語:English  English
合計サイズ:3.21 GB
情報のハッシュ:98D6E3640DC153798BF071F4BD15FF0869459ED0
を追加することによって:tutsnode Verified UploaderVIP
追加日:2021-12-31 22:18:51
トレントステータス:Torrent Verified


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